

Now then, you have set up your JSGME and mods folder, with all the mods you wish to use in the game. As long as I deactivate each mod from the bottom of the active list and work my way up, I have no conflicts. In my experience, I activate if I really want the 2 mods activated. Some mods when enabled with others will give you a warning, that another mod has already been activated and will overwrite the active mod.

Not to worry, as long as your mods are in this order, they will properly activate. Usually a Documentation folder, Such as this one: Now, some mods have more than just the "Data" folder included with the mod. You should have a data folder within the named mod folder. This mod is named, "Alternative TDC Graphics V1.0" This is only one example. Now the contents in the named mods folder should look like this. Notice that each mod has it's own mod name. The folders of each mod should look like the examples I have here to help you: After I have done this, I will cut and paste the named mod folder to the "MODS" folder. I like to create a folder in "My Documents" named "Unpack" I extract the mods one at a time to this location and review to see if I need to arrange them for correct use in the game.

So you are going to have to look close at the files in the. NOTE: Sometimes there are many mods compiled in one download zipped up for you to go through and pick what you may want to use. When you download a mod from Sub Sim, it is normally set up to unzip contents correctly in the "MODS" folder you created within the root install folder: C:\Ubisoft\Silent Hunter 5\mods This is where you will place the mods you desire for activation in SH5.ģ. Create a new folder and name it "MODS" in the root folder. You place the JSGME.exe in the root install folder, normally this location from default install: C:\Ubisoft\Silent Hunter 5Ģ. It is a mod enabling utility that works very well.ġ. Here is what you need for the mods and to use them in the game.įirst you need JSGME.
